Asynchronous Gaming
“It is difficult to hold the world’s interest for more than half an hour at a time…” – Salvador Dali The...
Saito Modtools – Decentralized Moderation
Traditional Moderation Decentralized Moderation (DeMod) brings the social dynamics the regulate in-person relationships to Web 3. What does this mean? On...
Saito Summer Week 3 Update
Saito Summer Week 3 of Saito Summer brings key updates to our recent launches and introduces a game-changing new feature to...
Swarmcast: Decentralized Livestreaming for Everyone
Swarmcast is a revolutionary peer-to-peer (P2P) livestreaming protocol that empowers users to create live audio and video broadcasts with just consumer...
P2P Gaming with Saito and Ethereum
We’re excited to announce the integration of the Ethereum token into The Saito Game Engine through the Mixin Service provided by...
Don’t Trust Us; One-click P2P Encrypted Chat and Video Call on Saito
The Lay of The Land End-to-end encryption is a relatively simple and old technology, yet in 2024 there are only a...
Token Persistence Update – September 4, 2023
Team is happy to share the news that token persistence went live on Saito Mainnet last week with the activation of...
Tolerating Malicious Majorities – Advances in Distributed Consensus
For the last four decades, computer scientists have believed that consensus mechanisms can tolerate a theoretical maximum of (n-1)/2 dishonest participants....
Saito Development Update – March 2023
This post is a quick update about what is happening with Saito Development for those who track our blog updates. For...
Saito Implementation Proposal #1 – Simplified Staking
Today we are happy to share our first “Saito Implementation Proposal“. This specific proposal concerns our staking mechanism. It does not...
The Saito Bug Bounty Program
We are pleased to announce the launch of Saito’s official bug bounty program. Our goal with this program is to provide...